Incorporeal
Complete Audio Coverage with a small team, where I designed creatures, characters and ambience for this action/puzzle-based Dungeon Crawler.
Showcasing
Sound Designer
Audio Implementation inside FMOD
Date
2025
Software & Gear
Responsibilites
Audio implementation inside FMOD
Designing the interactive music system
Setting up responsive audio
Sound Design
Additional Comments
Worked with Awesome Possums to implement and design the audio. Following the team's art direction I worked with my team to deliver a more somber but action based feel. To note I set up responsive ambience switches, changing between the character's corporeal and incorporeal forms would trigger changes in the ambience and music.