graphic_eq

Cuautle Audio

Sound Design Game Audio

Incorporeal

Complete Audio Coverage with a small team, where I designed creatures, characters and ambience for this action/puzzle-based Dungeon Crawler.

Showcasing

Sound Designer

Audio Implementation inside FMOD

Date

2025

Software & Gear

Reaper Pro Tools Unity FMOD
psychology

Responsibilites

Audio implementation inside FMOD

Designing the interactive music system

Setting up responsive audio

Sound Design

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Additional Comments

Worked with Awesome Possums to implement and design the audio. Following the team's art direction I worked with my team to deliver a more somber but action based feel. To note I set up responsive ambience switches, changing between the character's corporeal and incorporeal forms would trigger changes in the ambience and music.